Fill in the mod name and description, and hit 'Upload'. Once you have put in the folder location, click 'Create New Mod'.Ħ. The easiest way to do this is by going to your content folder in explorer and copying the directory location on the top into the UEBS-SteamManager.ĥ. Once UEBS-SteamManager is running you need to specify the folder location of your content folder. In your UEBS Workshop tools, open the folder called SteamManager and run the UEBS-SteamManager exe.Ĥ. The image file format should be png, and shouldn't be any larger than 512x512.ģ. Take a screenshot of your character in the game, save your screen image and name it 'icon' in your content folder. IMPORTANT! All mods require an icon image for uploading to workshop. Create a folder in a location of your choosing and add your exported character to it.Ģ. Upload new packages and update old ones in minutes!ġ. Uploading to Steam Workshop is made easy with the UEBS Steam Workshop tools. Once you have pasted your character mod to the CharacterMods folder, open the game and it should automatically import in startup. UEBS Steam app folder should be located in C:\Program Files (x86)\Steam\steamapps\common\Ultimate Epic Battle Simulator.ġ1. The easiest way to test your character mod, is by copying and pasting your exported character file to the StreamingAssets/CharacterMods folder located in the UEBS_Data folder which you can find in your steam apps folder. Before you go and upload your character to Steam workshop, you should first test it. If there were no errors, your exported character should be located in your project folder above 'Assets'.ġ0. Click the small gear at the top of the 'Character Setup' inspector, and click 'Export All'.ĩ. The basics of your character setup should now be ready for export. Keep in mind you must spell them correctly and the category names are case sensitive.Ĩ. Currently your character can only work in a category that exists in the game like Animals or Medieval. Click open the 'Meshes' drop down in the Character Setup inspector and assign all the appropriate skinned and solid meshes from your character.(If a mesh is skinned, the object will have a 'Skinned Mesh Renderer' attached to it, and if it is solid, it will have just the 'Mesh Renderer' attached.ħ. Now the meshes from your character must be assigned. You can do this by simply dragging your character from the hierarchy into the Character Animator tab.Ħ. In the Character Setup inspector, assign your Character Animator component from your rigged character (Or Character Animator Legacy, which only works with custom animations). Make sure your characters position is zeroed and its feet are lined up with the floor and center of the yellow box in the scene view.ĥ. Make your character the child of the 'SETUP' prefab by dragging the character onto it in the hierarchy.Ĥ. Import your rigged character into your scene(Legacy or Mecanim). You should see a yellow box in your scene view which represents the collision box of your new character.ģ. If you have not yet downloaded the UEBSWorkshopTools, you can download them here: Ģ. Start a new project in Unity, and import the UEBSCharacterSetup(Located in UEBSWorkshopTools) into your new project. This will cause and error during import and import will cancel! Please be responsible and make all your mods in unique projects!ġ. Otherwise Unity can get confliction errors if multiple mods made in the same project are imported. IMPORTANT : All separate mods must be done using a unique project! Please do not use any versions of Unity greater than 2018! In fact, using Unity 5.6 is ideal as the tutorial files were made in this version. Setting up the basics can often only take minutes! The tools designed for preparing your character for import are designed to be fast and flexible. Besides a few important tips, I cannot teach you how to use Unity, there are thousands of tutorials and documentation available across the internet, so if you have no experience using Unity, or rigging characters in Unity, I suggest researching and get the hang of things before attempting to do any of this. The process of importing characters to UEBS will require some basic knowledge in using Unity engine. Hello everyone! Mod support for UEBS is finally here! I figured what better place to post a tutorial than on the Unity forums! So lets get your Unity assets in the game!
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